[Updated September 19th, 2017]
Typically you’ll find me trying to break the Standard format. Sad to say it, but I’m mostly running on empty in that department. The prevailing opinion, and my own, is to just play Mardu Vehicles. While there are other archetypes that can compete, I do believe that to play anything else is to lower your win percentage significantly. In the twilight of Aether Revolt Standard, finding good tech for the mirror is more important than trying to beat Vehicles itself. I’d recommend more copies of [mtg_card]Archangel Avacyn[/mtg_card] and perhaps the blue splash for [mtg_card]Metallic Rebukes[/mtg_card] in the sideboard.
Luckily, I’ve rekindled my love for Modern. My relationship with Modern in the past has been shaky. I did get on my first Pro Tour going undefeated with Abzan Company through both my PPTQ and RPTQ. However, then the Eldrazi were unleashed and it was painfully obvious that I was supposed to be playing an Eldrazi deck at Pro Tour: Oath of the Gatewatch. Unfortunately, I was without a superteam and landed on a somewhat underpowered G/W build that ended up significantly slower than the U/R and colorless builds at the time. I still had [mtg_card]Oblivion Sower[/mtg_card] in my deck…
Modern is such a cool format to come back to. It seems like every time I take a couple months off it’s completely different. Granted, people are still just trying to kill each other before turn 4, but I have to say the slower builds of Death’s Shadow have really made the format a more lively place. When the format slows down even half a turn, it also becomes a brewers paradise. I have quite a few ideas in this new world. Modern hasn’t been this slow in a long time, and since then, we’ve seen tons of new cards come into the format that have yet to get their fair shake.
I want to start with the evolution of [mtg_card]Death’s Shadow[/mtg_card]. It’s fascinating that Suicide Zoo was this hyper-aggressive kill-you-on-turn-3 archetype that has now shifted into a more grindy Jund-style deck with Death’s Shadow playing the role of a bigger Tarmogoyf. This change was predicated by the banning of [mtg_card]Gitaxian Probe[/mtg_card], a ban that I didn’t really agree with, but I can’t argue that it’s made the format a better place. Many pros have even stated that this new Jund Shadow build was likely correct the whole time. It turns out that having 8 effective copies of Death’s Shadow is pretty strong.
[d title=”Abzan Shadow”] Lands 1 Forest 2 Godless Shrine 4 Marsh Flats 2 Overgrown Tomb 1 Swamp 1 Temple Garden 4 Verdant Catacombs 3 Windswept Heath
Creatures 4 Death’s Shadow 3 Gnarlwood Dryad 4 Street Wraith 4 Tarmogoyf
Instants 1 Abrupt Decay 4 Orzhov Charm 3 Path to Exile 2 Fatal Push
Artifacts 4 Mishra’s Bauble
Planeswalkers 3 Liliana of the Veil
Sorceries 1 Inquisition of Kozilek 3 Lingering Souls 4 Thoughtseize 4 Traverse the Ulvenwald
Sideboard 1 Collective Brutality 1 Fatal Push 3 Fulminator Mage 2 Intrepid Hero 1 Kataki, War’s Wage 1 Nihil Spellbomb 1 Orzhov Pontiff 1 Painful Truths 2 Stony Silence 2 Surgical Extraction [/d]
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Where there is a Jund deck, so too is there an Abzan deck. The GBx Archetypes are almost always like this, and it’s no different here. White is full of tools that are not only great in the mirror, but also give the deck a great toolbox sideboard full of Traverse targets.
Orzhov Charm alone is worth going into white for. I recommended my friend try one of these in the old Death’s Shadow deck and it was great. The Jund version plays Kolaghan’s Command to rebuy their Death’s Shadows, but I think that card is a bit pricey for what you get, especially in a deck that cares so much about it’s hallmark one mana creature. Getting a Death’s Shadow or Gnarlwood Dryad back after it’s traded up, for only two mana, is fantastic. It also can pump Shadow while clearing threats at the same time.
One of the other cards worth being in white for is Lingering Souls. Not only is it great in the Death’s Shadow mirror, buying infinite time, but it’s great against Affinity and any remnants of Infect. It pairs nicely with Liliana of the Veil in the deck, and let’s the deck grind pretty hard. Finally, Path to Exile is still the best removal spell in modern. If these Death’s Shadow mirrors are about getting back Death’s Shadow over and over, Path is best tool in the kit.
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Last but not least we have some silver bullets in the sideboard that we can Traverse the Ulvenwald for. Intrepid Hero has seen an uptick in light of the Eldrazi, and in the matchups that they come in, Pontiff and Kataki can end the game on the spot. But white is just the beginning. I’m almost sure that while Jund is on the right track, it isn’t even the final form of the Death’s Shadow archetype. Especially once people figure out that they’re supposed to be playing multiple copies of Orzhov Charm.
Let’s explore further. [d title=”Mardu Death’s Shadow Burn”] Lands 4 Arid Mesa 2 Blood Crypt 4 Bloodstained Mire 1 Godless Shrine 3 Marsh Flats 2 Mountain 2 Sacred Foundry
Sorceries 4 Bump in the Night
Instants 4 Boros Charm 4 Lightning Bolt 3 Orzhov Charm 4 Searing Blaze 3 Skullcrack
Creatures 4 Death’s Shadow 4 Eidolon of the Great Revel 4 Goblin Guide 4 Monastery Swiftspear 4 Street Wraith
Sideboard 2 Deflecting Palm 2 Fragmentize 2 Grim Lavamancer 2 Nihil Spellbomb 3 Path to Exile 1 Skullcrack 3 Smash to Smithereens [/d]
This might be going too far and maybe I’m off the deep end on this one, but I gotta say that having a Death’s Shadow and Eidolon of the Great Revel out at the same time seems like a great way to kill your opponent. It’s possible though, that this one actually takes too much damage from itself even with Death’s Shadow. But it does fill a void in the burn deck, which is getting stalled out by X/3s.
Orzhov Charm is great again here, getting back Goblin Guide, or post-board, a Grim Lavamancer. The Lavamancer might even be good enough for the main deck in this case. I love the backdoor Temur Battle-Rage in Boros Charm. There’s no trample, but I can see Boros Charm randomly dealing 8 damage from time to time.
The last Death’s Shadow build I have is bit more of a tempo deck.
[d title=”Esper Delver Shadow”] Lands 4 Flooded Strand 1 Godless Shrine 1 Hallowed Fountain 1 Island 4 Marsh Flats 4 Polluted Delta 1 Swamp 2 Watery Grave
Creatures 4 Death’s Shadow 4 Delver of Secrets 2 Snapcaster Mage 2 Tasigur, the Golden Fang
Instants 1 Dispel 4 Fatal Push 2 Mana Leak 4 Orzhov Charm 2 Remand 1 Spell Snare 4 Thought Scour 4 Vapor Snag
Sorceries 4 Serum Visions 4 Thoughtseize [/d]
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Getting back Delver or Death’s Shadow with Orzhov Charm is the best use of the card I’ve seen yet. It’s a little light on ways to turn Death’s Shadow on early, but it makes up for it by being a solid delver deck in the meantime. I can see games playing out where Delver gets in the early beats, and around turn 4 or 5 Death’s Shadow comes in to clean things up. I hope what I’ve highlighted here is that Death’s Shadow is an insanely versatile card. It’s spawned Suicide Zoo and Jund Shadow, two totally different decks, and I think it’s just the beginning.
I’ll level with you though, and say that I’m not really a fan of Death’s Shadow personally. I think it’s a great deck and a great card to have in the format, though. It enables some very interesting deckbuilding decisions and play patterns, but it’s just not my style. My personal favorite modern decks are Abzan Company, and Death & Taxes. I’ve been working on both recently and had a bit of a breakthrough with Death & Taxes that I wanted to share.
[d title=”Death and Metal by Nick Peternell] Creatures 2 Dark Confidant 4 Flickerwisp 4 Leonin Arbiter 4 Thalia, Guardian of Thraben 4 Thraben Inspector 4 Tidehollow Sculler 4 Toolcraft Exemplar
Artifacts 4 Aether Vial 4 Smuggler’s Copter
Lands 4 Concealed Courtyard 4 Ghost Quarter 4 Godless Shrine 6 Plains 2 Shambling Vents 2 Swamp
Instants 4 Path to Exile
Sideboard 2 Fatal Push 2 Fragmentize 1 Kataki, War’s Wage 2 Kor Firewalker 3 Rest in Peace 1 Selfless Spirit 1 Sin Collector 2 Stony Silence 1 Zealous Persecution [/d]
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Just because Smuggler’s Copter is banned in Standard doesn’t mean your copies need to collect dust. Copter is perfect for this type of deck, and for so many reasons. First, we’ve borrowed the sweet curve of Toolcraft Exemplar into Smuggler’s Copter. My favorite curve goes turn 1 Aether Vial, turn 2 Smuggler’s Copter. I’ve had a burn opponent tap out for Monastery Swiftspear, and a Lightning Bolt to the face, and get completely blown out when I vialed in a Thraben Inspector and crewed the Copter to block. Copter also helps this deck mitigate flood and screw, which it has traditionally been susceptible to. Finally, Copter is just a Good Card™ that deserves to see more play. I’ve been consistently impressed by what it can do in this deck.
Toolcraft Exemplar has also been a pretty big addition. We have 16 artifacts, or psuedo artifacts, to turn it on. Gettting first strike isn’t too big of a stretch either. Death and Taxes has traditionally struggled to close out games and Exemplar does just that. I could even see playing 2 Scrapheap Scroungers instead of Dark Confidant, though Bob is the nuts in this deck.
Death and Taxes in general is an underplayed archetype, and is best when the meta looks like it does right now. If the best deck in the format plays 12 fetchlands and 4 Traverse the Ulvenwald, then Leonin Arbiter and Thalia have to be unreal right now. These decks are also very light on basics so Ghost Quarter and Path to Exile are just Wasteland and a better Swords to Plowshares most of the time. Throw in some evasive beaters with an aggressive and lean game plan and I think Death and Taxes is primed for a comeback. But make sure to call it Death and Metal, or just Death Metal for short.
Update: here are the videos!